Microsoft's Xbox ONE still doesn't have one
As expected, Sony revealed the release date for their hotly anticipated next generation console, the Playstation 4 at Gamescom this week. And, as predict by most commentators, it falls in November 2013. North America will get it on November 15th, while it hits Europe November 29th.
Announced in June, the PlayStation 4 marks the next phase in video gaming after the Playstation 3 and XBOX 360 dominated console gaming in this one. Going against Sony’s effort will be Microsoft’s Xbox One – a product designed to offer an all round entertainment package.
Continue reading: PS4 Release Date Revealed, So When Are You Getting Yours?
Until recently it has been the case that successful sports games are effectively a license to print money. Releasing new editions of a great game on a yearly basis, often with little more than an updated team list and a few cosmetic changes, yet charging full price has not been uncommon practice for publishers in the past. However, these days gamers have wised up and are demanding more, no longer content with buying the same game as last year but with different packaging. For this reason NHL 12, the latest in EA's long running ice hockey simulator par excellence, boasts improved defensive AI, a 'full contact physics engine' and a whole new 'Be a Legend' mode to improve upon last year's already universally adored version of Canada's national sport. The question is then, is this enough to justify shelling out full price for?
Continue reading: NHL 12 Ice Hockey, Review Sony PS3
EA's FIFA series is the best footballing game on the market, a market that it has dominated for around a decade and a half. And it's back with a new and improved version, FIFA 12, coming 30th September to shops near you.
Continue reading: FIFA 12 Preview, Xbox 360, PS3, PC, Wii, Nintendo DS, PSP
The Ape Escape franchise has been somewhat absent of late. Like Sony's other successful platformers of yesteryear, it has been demoted to spinoffs and remakes on the PSP for the past half decade. However the advent of the Playstation Move has provided the perfect output for family-friendly games like this: the first instalment in the Ape Escape franchise on a home console for over six years.
Continue reading: Ape Escape, Review Sony PS3
Crossovers between franchises are generally a big gamble for studios and there tends to be no real formula for what makes them good. Crossovers that you would imagine to be terrible can sometimes really prove themselves (see the Kingdom Hearts franchise) and ones that you would imagine to play really interestingly can be rather poor (see Mortal Kombat vs DC Universe).
Continue reading: Playstation Move Heroes, Review Sony PS3
Motorstorm, the byword for no holds barred, adrenaline filled, off-road racing, has been a PlayStation favourite since it powerslid onto the PS3 as one of the console's launch titles. Although lacking a multiplayer, its combination of extreme stunts, multiple routed tracks and selection of varied vehicles ensured both critical and commercial success and spawned two equally successful sequels (Pacific Rift and Arctic Edge for the PSP). Now in its 4th iteration and feeling the heat from newer arcade racers like Blur and Split/Second, Motorstorm has shifted gears. Gone are the rough wilds of canyons and mountains, quarries and dirt tracks that made up the previous games, replaced instead with the smooth concrete of a west coast US city. So how is this off-roading? Well I forgot to mention that the city is in the middle of a spectacularly catastrophic earthquake.
Continue reading: Motorstorm Apocalypse, Review Sony PS3
The heavyweight champion of boxing games returns for its fifth round on the PS3, with an all new champion mode and plenty of tweaks and improvements to the usual bevy of features. Fight Night Champion is the slickest and best looking boxing sim currently available and the closest you'll get to feeling like Ali without having to ruin your good looks.
Continue reading: Fight Night Champion, Review PS3
In a world where we are seeing the third Killzone title, seventh Call of Duty and fifth Gran Turismo, it is really refreshing to see new IPs being launched. However it is hard to play Bulletstorm without feeling that we've seen it all before. There are elements taken from Far Cry, Borderlands, Gears of War and many other big names that we are all familiar with (in its defence, it shares a developer with the latter). It is also hard to play Bulletstorm without a bloody great big grin spreading across your face. This game is an absolute blast and fans of unrealistic shooters should definitely give this a whirl.
Continue reading: Bulletstorm, Review PS3
The Killzone franchise as a Playstation exclusive has often been compared (perhaps unfairly) to the unfathomably popular Xbox exclusive Halo franchise. Since the last Killzone game, there have been two Halo instalments; each one increasingly more celebrated than the last. Killzone 3 has a lot to live up to. But can it cut the mustard? You could be forgiven for assuming that it can't given the history of the franchise. Released in the twilight years of the Playstation 2's life, the original Killzone game was plagued with bugs, repetitive gameplay and bland environments so was not widely played. The second instalment managed to iron out some of the gameplay issues but added a bizarrely slow, lethargic and cumbersome control system. Additionally it suffered from possibly the longest release delay in videogame history (conveniently disregarding Duke Nukem Forever and Gran Turismo 5 of course).
Continue reading: Killzone 3, Review Playstation 3
As one of the most innovative and stylish games to have ever been released on the PlayStation 3, Media Molecule's LittleBigPlanet captured the hearts and creative minds of thousands of gamers. Set in a colourful DIY world of crayons, stickers and fabrics, players controlled the lovable canvas-clad Sackboy in a family friendly platforming adventure. But it was the creative tools included in the game that really stood out. They allowed players to create their own levels that could be shared over PlayStation Network, resulting in over 3 million user creations to date, along with a passionate and dedicated community. It's no wonder then that Sackboy's new adventure has been eagerly anticipated, but is LittleBigPlanet 2 another creative revolution, or does it feel like just more of the same?
Continue reading: LittleBigPlanet 2, Review Sony PS3
When asked to name 3D platform games most people would name Mario. Then possibly Ratchet and Clank or Jak and Daxter, maybe a few might even mention Crash Bandicoot. A name that probably won't get raised is Sly Cooper, the swift and cunning racoon, whose beautiful cel-shaded adventures illuminated the PS2 with a combination of taut controls, varied gameplay and entertaining stories. The relative obscurity of the Sly games is a real pity but along with rumours of a Sly 4 on the horizon, Sony has rereleased all three of the PS2 games with enhanced visuals, new mini games and all on one disc. But does the old school charm of Sly's cartoon capers carry well on to a next-gen console dominated by slick shooters and action titles?
Continue reading: The Sly Trilogy, Review Sony PS3
The Marvel Super Hero Squad franchise consists of tiny action figures, a Saturday morning cartoon and a couple of videogames. This is the second one, following a first game which was critically torn apart and left for dead. Unfortunately this follow up doesn't address any of the problems that were present in the original.
Continue reading: Marvel Super Hero Squad - The Infinity Gauntle, Review Sony PS3
Gran Turismo has long been the racing game of choice of petrol heads and car geeks the world over since its appearance on the PlayStation in the late 90s. Unlike other racing games that may attempt to dazzle with spectacular graphics and slow motion high-speed crashes, the Gran Turismo series is all about the driving experience. As the byword for realistic driving simulation and car modelling, fans of the series will be delighted to find out that despite the long wait, Gran Turismo 5 is no exception. With a clutch of new features and impressive online play it's the best instalment yet, but some niggling interface issues, huge load times and disappointing gameplay glitches mar what could have been the perfect racer.
Continue reading: Gran Turismo 5, Review Sony PS3
We all know now how the guitar hero craze was rocking the gaming world even going so far as prompting the makers of South Park to dedicate an episode to it. All well and good then but what about the hip hop and dance fans? They like music games too right? Thank heavens then for DJ Hero, a spin-off of the Guitar Hero franchise.
Continue reading: DJ Hero 2, Review Sony PS3
Since it arrived on the PlayStation 2 in 2004, the Singstar franchise has been the undisputable daddy of the karaoke game, impressively racking up over 80 different versions so far. Spawning countless imitators and pretenders to the crown, Singstar has managed to hold onto the top spot thanks to its great selection of tunes, ease of use and friendly interface. No wonder that it has found its way into living rooms around the country as the party game par excellence. In these latest releases Sony is, for the first time in the series' history, bringing fresh new gameplay elements to the table in the form of plastic instruments in Singstar + Guitar and dancing, thanks to the new PlayStation Move, in Singstar + Dance.
Continue reading: Singstar + Dance and Singstar + Guitar, Review Sony PS3
PES or FIFA, FIFA or PES? It's the ongoing battle of the footie sim heavyweights, and after the release of the best FIFA yet can Konami's kicker still compete? Long ago there was no contest, the sheer responsiveness and colourful graphics of the PES experience was leaps and bounds ahead of the stale and traditional FIFA games. In the last few years however the gameplay gap has narrowed considerably and with the weight of official club and national licensing on FIFA's side, the pressure is on Konami to deliver a sequel that overcomes a lack of licensing with sheer playability. Look no further as PES 2011 is here, in a fresh new kit and with some great new features and options to tinker with. Come on London United!
Continue reading: Pro Evolution Soccer 2011, Review Sony PS3
Sony release a high voltage street racer married nicely with some light hearted Kung Fu action. Kung Fu Rider takes advantage of the new PlayStation Move motion controller as well as the PlayStation Eye camera for a super interactive experience.
Kung Fu Rider sends you on a wild ride through the busy streets of Hong Kong. Taking on the role of private detective Toby or his assistant Karin, you find yourself on the outs with the mob. When Toby and Karin are confronted by mobsters at their detective agency, you have no choice but to grab your office chair, hold on tight and slide through the streets in order to make a daring escape. Utilizing the PlayStation Move motion controller, you must steer, jump, dash and power dash through the city while avoiding obstacles and evading attacks in this comical and fast-paced action arcade game.
Continue reading: Kung Fu Rider - PS3 Preview
We bring you a sneak peek at 2K Games new gangster epic Mafia II - feel the thrill of clawing your up the legions of an organised crime world starting out in 1940's America.
Mafia II will be available to buy on Sony PlayStation3 and Microsoft Xbox 360 on August 27, 2010.
Continue reading: Mafia II Game Preview, Sony PlayStation3 and Microsoft Xbox 360
Fuelled by money hungry concerns, often rushed and frequently devoid of any imaginative spark or creative gameplay elements, the movie licensed game has a poor track record. We reside in the golden age of computer games, a place where for every Modern Warfare or Assassin's Creed there's a quick cash-in production or a cheap spin-off around the corner waiting to sucker an ill informed punter into parting with their cash. Even more nefarious is the TV show tie-in game, rarely if ever have these been anything more than badly thought out exercises in boredom and frustration (see 24, The Sopranos and Lost). Yet these games are still being made, in such a market oriented culture this can only mean that they are still profitable. Enter Prison Break: Conspiracy, the latest result of market research that proves that people who really enjoy a TV-show will buy any old rubbish as long as the show's logo is plastered on it. Nice one.
Continue reading: Prison Break: The Conspiracy, Review Sony PS3
The Beatles: Rock Band - Screenshots
Brutal Legend Screenshots
Preview of 'rockin' new game from EA Brutal Legend
For Those About to Rock (We Salute You)!!
Continue reading: Brutal Legend Preview - PlayStation 3, Xbox 360
A preview of Fracture from Lucas Arts
LucasArts has partnered with Day 1 Studios of Chicago to bring you Fracture a third person shooter set in 2161 in a dystopian USA.
Continue reading: Fracture preview, Lucas Arts
Watch videos for Kung Fu Panda, The Game - From Activision Continue reading: Kung Fu Panda, The Game, Activision
Watch videos for Kung Fu Panda, The Game - From Activision
Continue reading: Kung Fu Panda, The Game, Activision
Tiger Woods PGA Tour
Ridge Racer 7
Review Platstation 3
The last version of the Ridge Racer series I played was the PSP version and I thoroughly enjoyed it. However, the last release of Ridge Racer was version 6 which was released on the Xbox 360. Playstation 3 has also been released (as are all Sony consoles) with a new version of Ridge Racer. The drift style of racing is unique to the series, while everyone else strives for realistic handling you can always depend on Ridge Racer for an authentic and fun arcade experience.
It's worth mentioning from the start that most of the tracks in Ridge Racer 7 are the same as those in version 6 on the 360. But I doubt this will cause much of a problem for the Sony faithful as anyone looking to buy this game will have held out for the PS3 or bought both consoles, but not necessarily bought the 360 version of the game and held out for the PS3 version. Whatever the case Ridge Racer 7 has quite a few immediately noticeable changes such as slipstreaming and car customisation which will give players of Ridge Racer 6 something new, but you may get a feeling of déjà vu. For everyone else it's a great new addition to the Ridge Racer family.
If for some reason you have never played Ridge Racer before you may find the handling completely uncontrollable or very old fashioned as the game insists on a certain style of driving, take your foot off the gas, turn into the corner, put your foot on the gas and drift through the corner. If you make the slightest mistake in timing or have your car pointing slightly out of direction on the way out of the corner you are likely to end in a spin or just find yourself sliding hopelessly all over the track.
Cars come in a number of different guises. For the beginner there are the cars with mild drift, they are pretty well stuck to the road and don't take too much control to get them back on the straight and narrow. On the other end of the scale are the dynamic drift cars which turn in incredibly quickly and require more skill to bring the car out of the slide. These cars can even catch out the best of Ridge Racer drivers at times.
Drifting has a very good side effect, so long as you drift at high speed your boost meter will start to fill up. There are three levels of boost, you can choose to use the boost straight away or save up for a double or triple. Ridge Racer 7's new trick is slip streaming which is very effective and can help you spread out those boosts. To slip stream you have to get right behind another car (this can be from quite a distance initially) you will start to accelerate faster and get a higher top speed. The closer you get to the car in front of you, the more effective the slip stream becomes and the faster you will go.
A new addition to Ridge Racer 7 is the customisation of cars. Now you can take your car and buy a whole host of extras to improve its performance. Body kits make your car look good, engine upgrades increase top speed, nitrous upgrades changes the way your nitrous meter works. Other upgrades that relate to the cars handling such as tyres and suspension don't have such an effect and can be left out.
The Ridge State Gran Prix is the main mode. Here you will have to try out for a team. First you will be offered a number of try outs, then go for the one you would most like to drive for and try to finish first. Once accepted you will be given a car. Now you have to establish relationships with parts makers. To do this you need you take part in the races and start winning events, as you progress you will unlock races that will unlock the ability to buy new car parts. Then you need to start trying to use a specific maker's parts and earn points with them. These points can be used for discount on the additional parts.
In usual Ridge Racer fashion the number of tracks available is fairly limited, but by Ridge Racer standards it's pretty good at 21. To stretch the number all tracks are available in reverse which is a given for Ridge Racer. The real longevity comes with the online game which supports up to 14 players.
Graphically Ridge Racer isn't a slouch by any means but it is best viewed in HD, where as MotorStorm looks fantastic in both standard and hi def formats. You can expect a similar look to Ridge Racer 6 on the 360 except the PS3's graphics are sharper and clearer. Best view in the house is the in car view, the worst is probably the replay as you see cars move in an unnatural and awkward way around corners.
Ridge Racer 7 is another great addition to the family and the first "proper" racing game for the PS3. At the end of the day it is another Ridge Racer that has been overhauled for another console release, it's not perfect but it is fun and a great pick up and play game. A great formula and surely the reason it has kept going for all these years.
8 out of 10
Review Playstation 3
Paris Dakar meets Mad Max meets Demolition Derby is probably the best way to describe what MotorStorm is all about. If you don't know anything about the Paris Dakar you should look it up now. In a nut shell it's a whole variety of vehicles ranging in size from a motor bike to gargantuan trucks tearing through the dessert attempting to cross the finish line first.
Certainly one of the most anticipated releases for the Sony Playstation 3 probably in no small part due to the way it looks. It demonstrates what the PS3 is capable of even in these early days of development and I have to say it looks awesome, certainly the best next generation game I have seen graphically.
MotorStorm's concept is a great number of different types of vehicles racing around huge areas of dessert with a spattering of dirt and mud. All the tracks feature a multitude of different routes; some favour the larger vehicles while others favour the smaller vehicles like the bikes and ATV's. In simple terms, higher ground is good for the smaller vehicles which cope best with fairly smooth ground and large jumps and drops, while the lowest and usually muddiest routes favour the largest vehicles.
The ability to finely tune the route you take for your vehicle adds another dimension to the racing. Generally its easier to use the larger vehicles to start with as they are best suited to the lowest areas of the course, you don't have to worry about falling off the edge of the road, whereas racing along a narrow ridge in a fast vehicle requires far more skill. You are not penalised heavily for falling off, you may just get slowed down by the mud, but at the next available opportunity you will be able to make your way up to higher ground again.
As if this wasn't enough to be dealing with you will have to negotiate your competitors as they try to ram you off the road. You've really got to stay clear of the big trucks that will act first and ask questions later. You have to be a bit more careful with the small more delicate cars and bikes, if you ram someone too hard you will not just make their vehicle a wreck, you will also wreck your own and risk turn into a huge fireball.
The last thing worth mentioning is the boost. MotorStorm deals with boost in a slightly different way to most games. The boost is always available, but if you boost too much and force the boost meter into the red you run a very high risk of blowing up your engine. There are sections of all tracks where the boost will be more advantageous than others, by the time you have been through the most technical areas of a track your boost meter will have dropped right back to normal. Of course there are some tracks where you would boost all the time, if you could.
MotorStorm is graphically the most impressive console game I have ever seen running. Usually when consoles are released the standard of graphics is pretty shabby, for a first effort MotorStorm lets you see what is possible on the PS3 and only makes you think of what games will be looking like 12 months down the road when programmers are more comfortable with the PS3 architecture.
However, MotorStorm is not without problems. The frame rate has a tendency to dip slightly when the action gets particularly crowded, this is probably why split screen racing have been omitted from the menu. You do get the kind of nasty texture appear or very occasionally a small black hole. This doesn't have an effect the game play at all, and any minor blemish is only visible for a fraction of a second.
The rest of the game looks stunning throughout. The vehicles have a massive amount of detail and even the drivers are extremely well detailed even though you don't see them most of the time, unless you select motor bike or ATV to use. Even more stunning than the vehicles themselves are the crashes and the way cars and bikes explode on impact with standing obstacles. Each crash and explosion is totally unique, but for me one the most amazing effects is the fire, it's so realistic in opaqueness, movement and colour. If you have a crash with less force you will see damage from bent axles, to deformed bumpers and chipped paint. By the end of the race your car will be hardly recognisable due to the huge amount of dirt collected on every inch of the bodywork.
While the tracks aren't quiet as exciting to look at as the vehicles they are impressive all the same. The background scenery is like a photographic masterpiece, but what makes the tracks so realistic are all the colourful lighting effects. When you drive through the mud you will leave tracks which will glisten in the sun light through the smog like dust storm left by the rest of the field. Wherever you look you will see something new and beautiful looking.
Sound is pretty good, personally I think they could have given the vehicles a slightly louder and rougher note but they sound great all the same. The smashing, crunching and booming noises are all very realistic and put you right in the action. Motorstorm features lots of heavy rock music from the likes or Nirvana, Slipknot, Wolfmother and Queens of the Stone Age.
For me MotorStorm was a great surprise, it looks far better than I ever thought it would, it plays far better than I expected and it's a great "pick up and play" game that we don't see enough of these days. If you want another game for your PS3 this definitely should be it if you haven't already got it, as in my opinion it is one of the must own games for the PS3 along with Resistance.
8 out of 10