The levels in Stuntman are set up in such a way that you are forced to make quick decisions and even quicker manoeuvres. Each level will feature many individual stunts within one stunt scene. A visual aid will help you know what you are meant to do, so learning these is a very important part of the game, you will also be told what to do in quick succession by the director. If you happen to finish a scene sometimes you may not progress to the next scene, as you must complete each stunt with a decent amount of accuracy. To start with you will only have to complete with about 50% accuracy, as the game progresses to the end you wont be able to miss a beat. If you don't complete the stunt you will have to restart the level again, but this means having to wait for a pretty long loading sequence as the levels reset. This can be even more frustrating than failing the level. The loading times are probably one of the biggest problems with Stuntman.
Driving the games vehicles is a pretty simple task. The left analogue stick controls your steering while the right analogue stick can be used to control the gas and brakes, the buttons on the face of the controller can also be used to control the gas, brakes and handbrake. The shoulder buttons can be used to swing the camera around your car and the L1 button is used for various actions like, turning your car over or Nitro for those really big jumps.
Stuntman looks great, the cars all look very nice and detailed, they look very convincing when they are flying across the screen. Your driver and pedestrians are all fairly simple and a bit lacking on detail but they get the job done. The scenery and environments are all very diverse from one level to another but they all have one good thing in common, loads of the scenery is breakable. When you do break something like a table for example, small pieces will explode and shatter all over the place. If you hit another car you will notice that the damage is very realistic. Everything that twists, bends and breaks looks very convincing. This all comes down to the games physics engine, which really does make the game very enjoyable and realistic. The game features loads of shading, so everything that has light shining on it will cast lovely shadows. Occasionally when a number of things happen on screen at the same time "slow down" can occur, this doesn't affect the game play as it is very slight and it only happens for a split second, but it is noticeable.