Viewtiful Joe - Review PS2
decrease. To recharge you have to give your special powers a rest and let the VFX meter recharge. At the beginning of the game your VFX meter is pretty small, but along your adventures you will come across a number of collectables that will increase your VFX meter in size. You must be careful not to drain your VFX meter completely though, if this happens Joe will loose all of his super powers and just become a regular Joe again. This will also take away your ability to double jump so if you meter does run out it can be quite debilitating, but your powers will come back after the VFX meter has reached it's original point.
As you make your way through the game you will earn Viewtiful as you despatch with the enemies. If you kill an enemy with a simple kick or punch you will not earn the same number of Viewtiful as you would if you killed an enemy with a stylish move or combination of stylish moves. The Viewtiful you earn can then be used in shops scattered around the game to purchase upgrades such as better attacks such as boomerang and bomb attacks and enhancements such the one that makes your VFX meter recharge at a faster rate.
Should you die you will have to go back to the beginning of the level, not the sub level. So if you happen to die right at the end of the last part of the first level when fighting the boss you will have to start right from the beginning. This is something that all platform game of old used to do and it does take quite a bit of getting used to. The bosses that appear at the end of levels all seem to create a different or new challenge, but most of it comes down to timing. The challenge the rest of the game provides is very good, it's not too hard and it is not too easy either. If you play intelligently and not use the VFX meter adlib most people should be able to find the groove.
So far the game has proved to be a copy of the GameCube version, but should you finish the game on any level you will be able to play as Dante from Capcom's Devil May Cry. Unfortunately Dante plays pretty much the same as Joe so there isn't really too much more to see or do and it certainly doesn't warrant buying a copy of the PS2 version if you already have the GameCube version.
Graphically the PS2 version is not quite as good as the GameCube version. The colours are not quite as bright or intense; the resolution is not as high, so there is not as much definition in the graphics which can make the overall look slightly blurry when sat next to the GameCube version. The cell shading has been very well implemented, far better than a lot of title that have used it in the past. Plus the subject matter of the superhero and Japanese theme means anything less than quality cell shading would have been good enough.
Viewtiful Joe is one of those games that has taken a tired old formula, mixed in a few modern elements and created something special. The PS2 version is just as good as the original but it is not worth owning two copies just because of the Dante character. Viewtiful Joe reminds you how good some of the old platformers where while showing you that new things can be done to create very stylised looks and gameplay. If you want an action game or you simply fancy something a bit different you certainly can't go wrong with Viewtiful Joe.