while on its own giving you a chance to select a new track. If you carry on and complete a few tracks without missing a beat you will notice that your score will increase very quickly. This is because each time you clear a track without missing a beat you will get a score multiplier, these will top out at a maximum of eight though.
As you progress through the game some of the markers will appear different to those you have seen up to this point. If you complete a track with different looking markers you will gain a power up which will let you clear a track with one press of the button. This is very handy should you encounter a track that looks beyond you rhythm skills. There are plenty of other power up's such as a score doubler, which will double you score for completing a track. New to Amplitude is the slo mo power up which slows down the speed of the track, which again make the more complex patterns manageable. The freestyler is another power up, this was featured in Frequency but now it has changed a little. For example in Frequency a freesyler would unlock a pair of tracks enabling you to do some scratching between the two tracks, Now in Amplitude a freestyler will change the perspective of the game and move the camera to view the top of the tracks. This gives you a better view of the tracks and diagonal lines across the tracks signify scratches while pulsating balls represent the synthesiser. The power ups are very useful for keeping a level playing field, you can use them to ease yourself into the more difficult levels, hence giving you a good chance of posting some decent scores.
If you haven't played Frequency before, the odds are that by now you may be pretty well confused. If you played Frequency you will have probably got very confused and disorientated with all this almost alien gameplay. This time around Amplitude, thankfully, offers a very good and comprehensive tutorial. This was very much needed in Frequency for first timers, but thankfully Amplitude has nipped that issue in the bud straight away. Amplitude also makes that game play a little clearer and easier to handle for the beginner, each track is colour coded to a specific instrument so green tracks are always vocals and red tracks are always percussions etc.
The best addition to Amplitude is the multiplayer online feature that has been added. Using your network adapter you can complete with up to three other players at the same time. The online mode will even work with narrow band connections. The multiplayer modes on Amplitude are generally improved as a whole, because now the tunnel "look" has been replaced with the flat track display there is no need for a full split screen, you will just see another track next to yours where you opponent is competing.
Visually Amplitude is good, it provides plenty of eye candy and the playfield itself is much easier to use and understand than the tunnel system seen in Frequency. There are plenty of good quality textures featuring loads of colours and paterns are you make your way down the tracks. The only one nag I would have with the graphical presentation of Amplitude is that all the colours and the patterns can make you feel a little ill.
The sound track, as you might expect from a music based game is good and it has a decent selection of music to go at. A good number of the tracks are from good high profile artist such as Garbage, Pink, David Bowie, P.O.D., Weezer, Blink 182 and Quarashi. This may not be your kind of music but at least all the tracks are of a good standard whether you like it or not.
Amplitude is a great improvement over Frequency. It's more playable and it's a great game to play offering addictiveness bringing new innovations to the rhythm based genre of game. Amplitude probably has that most mainstream gameplay and appeal of all the rhythm games available, I just hope more people will find out about this unique game.
9.0 out of 10