ACT I
1. Begin "The Tempest" with
Maia and battle until Pirate Captain appears. Defeat Pirate
Captain to discover where Prince Neru's pirate hideout is
and advance to the Isle of Teomura.
2. Maia and Sangaril will have to go uphill
to the summoning stone on Island of Teomura. Must use summoning
stone. Get Blood Summon lvl 1. Enter solo mode as Maia.
Take the leftmost exit from the Summoning stone room, up
the stairs, right past the Tree Monster attack, and hug
the lefthand wall of the large room with Tree Monsters,
continuing to the leftmost exit from that room. Follow the
lefthand rule for the rest of the level. Skirt the edges
of traps to avoid damage. Run past all encounters until
reaching the pirates guarding the bridge near the waterfall.
Activate the waterfall sequence at center of bridge to transport
Sangaril to bridge. Exit Solo Mode. Defeat the pirates and
get the Lair key from the last pirate in the level. Unlock
the door to Neru's lair.
3. Enter the lair and defeat the three
pirates in the foyer. Go through the main hall and downstairs,
on the right side of the hall as you enter it, to Neru's
guestroom. Interview Dama Sivora and get Neru's Gem from
a chest there. Return to the main hall, defeating the two
pirates on the stairs. Ascend the metal grated slope on
the opposite side of the main hall to the balcony where
the gate control console is located. Use Neru's Gem at the
console to open waterfall gates. Go back down the balcony
ramp and go up the ramp opposite the entrance to the main
hall you originally came through to Neru's ship. Run past
the two pirates guarding the ramp and onto the docks where
the ship is located. The conversation with Neru begins automatically.
At the end of the dialog, choose the "Then let's go"
phrase to exit Neru's Lair.
4. Choose Halassar from the World Map,
only choice. After hearing Dama Bashra's update, go through
the right door of balcony, through the next right door,
and down stairs into Surdama Kir's room. Speak the Rite
of the Prophets before leaving. Exit to the courtyard and
head right through the doors. Follow staircase down to the
landing and enter door on the right to talk to Taurgis.
Continue down, through the throne room, down the stairs,
to the front door. Speak with Captain Talma and choose "Let's
be off then
" At the World Map, choose Imperial
Sepulchre
5. Enter the Sepulchre and talk to General
Kosi. Go through the door next to Kosi and up the stairs.
Fight the Medevans in the next room to talk to Captain Talma.
Go through the door Captain Talma is standing next to and
fight way to cannon. Use Sangaril to backstab guards and
get lever. Return to Captain Talma's room and go through
door directly across the room. Kill all Medevans between
this point and the summoning stone, as scripting otherwise
will not allow player to proceed. Fight to balcony and use
lever in slot. Use fixed lever to turn off fire. Go downstairs
and through hallway leading down to the summoning stone
(Tree Summon lvl 1). Go up stairs to Eleh monster room.
Raise portcullis and kill the Medevan who usually stands
in the middle of the lower area for Tomb Key 1 of 3. Climb
ramp back to the upper level and go right. Proceed until
reaching a soldier under attack. Save soldier and he will
give you Tomb Key 2 of 3. Return to the portcullis and head
through the opposite archway. Proceed to a giant head sculpture.
At the head, go right to the beach and kill Medevans to
get Tomb Key 3 of 3. Return to the head and go straight
as you are now entering the room, the left hallway. Use
the three keys to unlock and then open the door to encounter
Krobelus. Destroy the orbs on the pedestals to lower his
force field and defeat him. After beating Krobelus, return
to Halassar via the World Map
ACT II
6. In Halassar, talk to Surdama Kir before
moving to the courtyard where you will meet Sangaril. Take
either the left or right door down to the throne room where
Dama Sivora will be sentenced. Afterwards, go down to the
front door and turn right. Go up the stairs to talk to Taurgis.
Enter, talk to emissary and kill her. Exit the room and
talk to Taurgis. Go down to front door, talk to Sangaril,
and exit the castle to leave for Indubal.
7. Go forward through two doors to see
how Imarbeth's Riddle works. Team splits up. Run Taurgis
through rooms ignoring monsters until he sees the pedestal.
Click on it and he waits for signal. Have Maia talk to Imarbeth
and then fight the first group of Galdyran soldiers, one
of whom will drop the Gate Key. Run through this section
to final door, using Gate Key to open gates as needed. Click
on last door to see that it is locked. A modal sequence
will show guards behind Maia, one of whom drops an Indubal
Key to open door to Maia's button. Use button console. Have
Sangaril run to the trigger, avoiding all soldiers, and
start cutscene. Skip sequences to the first trial of killing
the 4 guards (kill them), walk on summoning stone (Sand
Summon lvl 1) next, defeat Azraman with Taurgis. Exit the
building, turn right, go down the stairs, and follow path
around to the multi-pillar area with the large exit door.
Exit and go to Munari City 1.
8. In Munari City 1, mount the stairs
to Mas Raldo's room for his modal sequence. Exit through
the door, head down the ramps, through the tunnel more or
less ahead of the player. Exiting the tunnel, climb the
ramp straight ahead and turn right. Continue through the
tunnel and activate the transport console to go to Munari
City 2.
9. After exiting the tram, continue along
the tunnel. Follow the left-hand rule and continue to climb
ramps until coming to another tunnel. Enter tunnel and after
emerging from the tunnel at a landing with 2 blue flags,
keep right, go past the blue door and the large Iris Door,
and enter Mas Ora's house to talk about Morbazan. Exit the
house, turn right, and go down the spiral ramp directly
outside to exit to the Arena.
10. Skip through all sequences until controlling
Maia in the Arena. Run past the gladiators until reaching
top of ramp and kill archer, ending the fight. Ascend the
spiral ramp right of the gambling counter as you view it
after talking to Tabarmo to reenter Munari City 2.
11. Reenter Mas Ora's house and talk to
Morbazan.
ACT III
12. Retrace path back to Mas Raldo's Harbor
home. Ask Mas Raldo about Unseen, and he gives you a Mas
Raldo's gem. Return down the ramp, but instead of entering
the tunnel to Market area, turn right and enter the iris
door. Use the gem on the console and board the transport
to encounter Neru and enter the Adytum of the Unseen.
13. Use the red console to disable red
force field and send forward a character in solo mode. Activate
the green console and advance the character already between
the fields. Finally, activate the blue console and move
the advancing character to the yellow console on the far
side to deactivate all force fields. Leave solo mode. At
bottom of ramp, turn left and move to the end of the hall.
Enter the room to the right of the rotating pylon. Climb
the ramp to the chest at the top with a Green Unseen gem
inside. Return down the ramp and exit the room. Turn right
and enter the chamber room. In the room, open the yellow
chamber and get the Red Unseen gem. Exit the room and proceed
down the hallway. Ignoring the room you already entered,
continue down the hall until you see a room on the left.
Enter the room. Get the rough blue crystal from the blue
pile of rock under the ramp. Go up the ramp and use the
rough blue gem with the machine to make a blue gem. Return
down the ramp, exit through the door and head left. Enter
the room on the right past the floating ball and insert
the red, green, and blue gems into their respective consoles.
Activate the main console. Use the golem to activate the
switch behind a rock shard facing the three tubes of energy
to create a purple gem and unlock the bars at foot of ramp.
Return the golem to its starting position and activate the
shut-down console to switch back to the characters. Run
down ramp and grab the purple gem. Return up the ramp and
exit to the main hallway. Run left of the mirror ball and
on the left is a console. Use the purple gem to activate
the teleport exit to Unseen Boss.
14. At start of Unseen Boss, climb ramp
with Maia and use her to activate the scrying pool console.
Have Maia, now on her own, go through the doors after the
modal sequence. Kill all enemies in each area from here
to Iari in order to advance scripting. Follow hallway to
a second door. Past second door, the ramp will lead Maia
down into a summoning stone sequence (Eye Summon lvl 1).
Defeat the Unseen Boss to proceed through the next door.
Defeat more guards, and onto the mound for another sequence.
Up the ramp and through door to use console, rebuilding
Iari. Exit through the door behind Iari's machine to Munari
City 2.
15. Back in the Arena district, go up
the ramp, through House Soliel, and back to Mas Ora to talk
to Morbazan. Retrace footsteps through tunnel to the University
district. Go down two ramps and exit through the iris door
face at the end of the alley directly facing the bottom
of the second ramp, past Sekkaf's shrine. Door exits to
world map. Use map to go to Eleh Caverns
16. Enter the mouth of Eleh caves and
run past monsters to where the cave breaks into three branches.
Continue straight through the brown cavern with multiple
spiders (middle path). Turn left and go through the wooden
door to Yago's chamber. Examine the book to trigger Yago's
intro sequence. Have Yago dispel the barrier to the Tree
of Eleh and exit the level.
17. On Eleh Fragment: Tree, run down the
branches. Go left at the fork towards the summoning stone.
Activate the bridge to the stone with the red 'atom' console.
After activating the summoning stone (upgrade), activate
the 2nd red 'atom' console and a bridge forms to the next
series of branches. Go further down the branches to the
portal that looks like a Venus Flytrap. Enter the portal
to advance to Eleh Fragment: Sand
18. On Eleh Fragment: Sand, run down the
branches past the monsters to the first modal sequence.
Kill the monsters and step to the Venus Flytrap portal.
Send two characters to use the portal, then try with the
third. Fight down the branches to the next portal. Send
a character through an advance to Eleh Fragment: Eye.
19. Begin Eleh Fragment Eye by running
past monsters on the branch to the first modal sequence.
Continue the mad dash down the branch to the Venus Flytrap
teleporter. Send two characters on, and again the third
will not be able to follow. After teleporting, run past
the monsters and take the first right to the next modal
sequence. The hairpin turn leads to the second portal of
the level. Send a character through to advance to Eleh Fragment:
Blood.
20. Maia, with the two characters that
made the final portal jumps, will attack the boss of Eleh
Fragment: Blood (Ezuran). After defeating the guardians,
attack the stalk in the middle of the waving teeth formation.
Continue to attack it until it is defeated, at which time
the group is sent to the Wheel of Perduellion.