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The levels in Stuntman
are set up in such a way that you are forced to make quick
decisions and even quicker manoeuvres. Each level will feature
many individual stunts within one stunt scene. A visual aid
will help you know what you are meant to do, so learning these
is a very important part of the game, you will also be told
what to do in quick succession by the director. If you happen
to finish a scene sometimes you may not progress to the next
scene, as you must complete each stunt with a decent amount
of accuracy. To start with you will only have to complete
with about 50% accuracy, as the game progresses to the end
you wont be able to miss a beat. If you don't complete the
stunt you will have to restart the level again, but this means
having to wait for a pretty long loading sequence as the levels
reset. This can be even more frustrating than failing the
level. The loading times are probably one of the biggest problems
with Stuntman.
Driving the games vehicles
is a pretty simple task. The left analogue stick controls
your steering while the right analogue stick can be used to
control the gas and brakes, the buttons on the face of the
controller can also be used to control the gas, brakes and
handbrake. The shoulder buttons can be used to swing the camera
around your car and the L1 button is used for various actions
like, turning your car over or Nitro for those really big
jumps.
Stuntman looks great, the cars
all look very nice and detailed, they look very convincing
when they are flying across the screen. Your driver and pedestrians
are all fairly simple and a bit lacking on detail but they
get the job done. The scenery and environments are all very
diverse from one level to another but they all have one good
thing in common, loads of the scenery is breakable. When you
do break something like a table for example, small pieces
will explode and shatter all over the place. If you hit another
car you will notice that the damage is very realistic. Everything
that twists, bends and breaks looks very convincing. This
all comes down to the games physics engine, which really does
make the game very enjoyable and realistic. The game features
loads of shading, so everything that has light shining on
it will cast lovely shadows. Occasionally when a number of
things happen on screen at the same time "slow down"
can occur, this doesn't affect the game play as it is very
slight and it only happens for a split second, but it is noticeable.
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