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will have to plug your PS2 network adaptor
into the network card using a cross over cable, this is not
a standard RJ45 like the one supplied with your PS2 network
adaptor. The other alternative is to buy a small hub, (this
will enable you to use the standard RJ45 cable supplied with
your PS2 network adaptor) and connect your PC to the hub and
then connect your hub to the PS2 network adaptor using two
standard RJ45 cables. So if you have a USB modem and you don't
have any experience with networking you could find it quite
challenging to get your PS2 online. Anyway, the grip is that
the instruction manual doesn't mention any of these details,
all they tell you to do is call your internet service provider.
Back to the game
Once you have setup your network adaptor it is as easy as
selecting "online" to play SOCOM on the net. Once
there you will have to submit a username and password for
the server. You can choose to play with people for other European
countries or people in the UK. There are 10 different online
maps in total that support 2 to 16 players at any one time.
Each map focuses on one of three different types of gameplay;
these are labelled on the menu before you join the game. For
example, the games which have a small bomb next to them require
you to lay a bomb in the enemy's base camp. The games which
have a small set of bars next to them are all about hostage
rescue, the SEAL's must rescue the hostages held by the terrorists.
And finally the games that feature the picture of a small
gun are death match levels; you must kill the enemy before
they kill you. The death matches are much more frantic than
the bomb and hostage levels which require more teamwork and
tactics to succeed. One nice touch is the ability to create
clans with other players, once you are in a clan you may go
to the clan's community centre to post messages to each other
and manage your clan. SOCOM keeps a track of your online records,
so if you are rubbish everyone will be able to find out by
looking in the player ranking section, there is no where to
hide.
Most people will buy SOCOM because of its online capabilities,
but the single player game has much to offer. There are 12
missions in total which are set in a variety of different
locations. You will find that most mission will have three
main objectives, which usually consist of blowing something
up or assassinating someone. In the single player mode you
will have the advantage of your team mate doing exactly what
you tell them to do, unlike the online game where you will
find lots of people out for themselves.
The action in SOCOM is generally fast while
being tactful and stealthy all at the same time. You see the
action from both third and first person view points the standard
camera view is third person but by pressing the D-Pad upwards
you can change the view to first person should you have goggles
or a sniper rifle. If you don't you will get a zoomed in third
person view which is very good if you are trying to hit someone
miles away. To be successful you will have to mix the view
you play in. If you are moving around it is generally best
to use the third person perspective as you can see where you
are going and it is easier to see the enemy around you, but
if you are exchanging fire with the enemy the first person
perspective is excellent. Be warned, when viewing through
the night goggles your team mates names are not shown like
in the games normal perspectives, I didn't realise this and
massacred half of my team.
The controls in SOCOM are good so long as
you take your time to choose the correct control setup for
yourself. There are two main setups, sure shot and precision
shooter. The main differences are the functions of the two
analogue sticks. Sure shot splits the gun control over the
two sticks, and strafing is done by pressing the L1 and R1
buttons. The problem for me with this set up is that you have
to take you hand of the analogue sticks to shoot. So if you
are in the middle of a gun fight you are more than likely
to get shot because you can't react quick enough. My preferred
setup is the precision setup, this utilises both the analogue
sticks very well. The left stick controls your movement forwards,
backwards and strafe left and right, which the right hand
stick controls your rotation left to right and the pitch of
your crosshair while R1 becomes your fire button. With this
setup you can move, aim and fire seamlessly. If your going
to get good this is the control setup you need to use. On
top of this there is the leftie setup which is basically a
mirror image of the control pad for the left handed player.
Once you have started the game you will
find that you navy seal will be able to jump, fire weapons,
throw grenades, plant claymores, climb ladders, climb over
walls and interact with many object among other things. There
are also some other cool moves that you can pull of like sliding
down ladders rather than climbing down them, this is especially
good if you are in a hurry. Apart from firing weapons most
of these moves along with many other like selecting weapons
can be done just by pressing the X button. On top of all this
there are loads of other controls, you are able to go into
a sneak position which basically makes your character walk
while kneeling or you may lye down on the floor and crawl
through bushes to avoid detection. In the single player mode
you also have another full set of options which controls your
other three members of your group. This is done through a
menu system which lets you give the other members of your
group orders. You can also do this through the SOCOM headset
that comes with the game. You will have to stick to the set
parameters of the voice recognision and tell the orders in
a specific way but it works brilliantly. It is at this point
when you start loosing yourself in the game, brilliant. If
you think the single player is good, just wait until you get
online you wont come off for days. During the online games
the headset comes into its own, to communicate with the other
players on the screen and issue orders to other members of
your team is completely consuming. It is this element of talking
and communicating with your team that adds a whole new dimension
to the game which I have never properly experienced before.
Its brilliant, you can call for help if you are out numbered
in a gun fight, ask for cover or just simply order people
about. Usually the headsets are very busy with communications
and you will often here people getting angry at their team
mates for shooting them or running off in a gun battle, it
can be absolutely hilarious. The whole experience is completely
immersive, you will loose yourself for hours at a time; it
is quite unlike anything I have played before. The headset
is not just a gimmick either, communicating and giving out
orders are an integral part of SOCOM US Navy Seals, team work
will always get you further than going off by yourself.
Graphically SOCOM US Navy Seals is very
impressive, the navy seals look fantastic, especially when
you are in a jungle level their faces are all painted up with
green and black camouflage. They are also animated very nicely,
when you walk while crouching, it genuinely looks like there
is some weight moving around. The resolution of the terrorists
doesn't look quite as sharp as that of the navy seals but
they still look respectable. The environments are all fantasic,
but probably the best looking for them all are the jungle
levels, the textures of the walls and bushes are brilliant.
With all this moving around on the screen there is no slow
down and there is no pop up either, not even when you are
in a flat area surrounded by hills and mountains. Just in
case you are wondering, graphically SOCOM is exactly the same
if you are playing on or off line, even the animations stay
true to form.
SOCOM still impresses with the audio. As
mentioned before, you may think that the headset is a gimmick
but it isn't, after half an hour of play the headset will
be your best friend and the online voice quality is awesome,
its just lie being on the phone to someone but you get the
little beeps before and after transmission. The rest of the
sound that come through the TV speaker is also impressive,
especially if you have Dolby Surround Sound, it brings another
dimension to the already immersive gameplay, you will hear
bullets flying past your left ear and grenades echoing around
the landscapes. The gun sounds are all extremely realistic,
they sound really raw and vicious, probably just as they would
sound in the real world, although I have never heard an AKS
47 being unloaded right next to my left ear. The music is
probably the weakest aspect of the sound, but that's not to
say it isn't any good. It is the transitions of the quiet
Saving Private Ryan type orchestra to the loud action filled
orchestral music that kicks in during a gun fight, sometimes
the music will become upbeat when you can't see any of the
action around you, this usually happens when you are in a
tunnel and the gun fight is going on above you. Other times
the action is so quick that the music will change in temp
after the action and then quickly slow down in tempo straight
afterwards, this sounds more awkward than anything else.
Most people out there will want to by SOCOM
because of the online action available, but the truth is the
single player game on its own is good enough to shell out
the cash required. It will provide at least 12 hours of fun
the first time round and after completing the single player
mode you can try again against a harder opposition as the
AI improves each time you complete the game. The online game
is basically a huge bonus and it is the main attraction for
virtually everyone buying the game, and rightly so because
the replay value is huge thanks to us unpredictable humans
and all team work going on over the headsets. If you want
a whole new experience I suggest you pick yourself up a copy
of SOCOM US Navy Seals immediately, you won't regret it one
little bit.
9.5 out
of 10
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