What is Resident Evil?
Resident Evil Q & A

On Friday 13th September, Capcom launches the game all GameCube owners have been waiting for...

What is Resident Evil?

Resident Evil is the game that gave birth to a genre when it was originally released on PSone six years ago. Recounting the horrific tale of an armed response team, stranded in the midst of a zombie-infested mansion, it invigorated the gaming landscape by combining the shocking sensibilities of George A. Romero with sophisticated and atmospheric visuals, and a compelling storyline. In the process, it become synonymous with PlayStation's ability to deliver more sophisticated gaming experiences to wider audiences, and spawned a number of lesser imitators. Capcom has decided to remake Resident Evil, confirming its position as the true master of the 'Survival Horror' genre by taking full advantage of the new possibilities offered by the next-generation technology of Nintendo's GameCube. Just as the original title set new standards for visual excellence, and created a brooding, intense, sense of anxiety, the remake boasts unprecedented standards of graphical perfection and forges an exquisitely, though excruciating, tense atmosphere.

Who has designed the game?

Shinji Mikami, the creator of the original series, returns as project leader on Resident Evil. In a way, the remake might be considered as a 'director's cut', since the technical performance of the very latest gaming hardware has allowed Mikami to attain a closer realisation of his original vision. Mikami is also known as the brains behind the best selling Dino Crisis series and the revelatory Devil May Cry, but while these titles manifest a more arcade-oriented approach, Resident Evil marks a return to a more cerebral blend of puzzles and action. Though a quick trigger finger is vital to survival, players will need to use their heads if they are to survive the many horrors that await them. The fact that combat is confined to sudden, unexpected, and violent bursts simply adds to the game's powerful atmosphere of panic and fear.

What is the basic idea of the game?

A series of strange occurrences have been taking place in area around Racoon City, a small industrial city in the American Midwest. After bizarre reports of shocking incidents, including cannibalism, the Racoon City Police Department decides to send in members of its special taskforce, S.T.A.R.S. (Special Tactics and Rescue Service), to quell the disturbances and investigate the cause of these strange happenings. But during the course of its investigation in the forest, Bravo Team's helicopter malfunctions and crashes. When members of Alpha Team are sent in to investigate further, they come under attack from a pack of zombie hounds. Stranded in the middle of the forest, the survivors take shelter in an apparently abandoned mansion, deep inside the woods.

From here, players take the role of Chris Redfield or Jill Valentine, both members of Alpha Team, exploring the claustrophobic confines of the mansion in a bid to uncover its secrets. A rich cast of secondary characters includes fellow S.T.A.R.S. members, such as the mysterious Albert Wesker, Barry Burton, Bravo Team medic, Rebecca Chambers, chopper pilot Brad Vicars and the unfortunate Richard Eiken. Over the course of their travails, players will experience a startling variety of hellish fiends, including zombies, giant snakes, giant spiders, the legendary Plant 42, and several other freaks of nature. Needless to say, all is not what it seems

What sort of game is Resident Evil?

The original Resident Evil laid down the rules of the 'Survival Horror' genre, and the latest remake dusts them off and updates them for a new technology platform, and a new generation of gamers. As with the original, the game offers a heady blend of nervous exploration, brain-aching puzzle-solving, and sudden bursts of frantic action, and the claustrophobic B-movie philosophy is preserved and updated. Significantly, the breathtaking technical achievement of the remake allows for an exhilarating accentuation of the sense of dread and fear that remain at the heart of the Biohazard experience.

Players of any other Resident Evil will be familiar with the game's intuitive control system, which benefits immensely from the GameCube's innovative controller. Beautifully animated characters explore the confined surroundings of the mansion, before uncovering other, equally ominous, environments such as an underground laboratory complex. Throughout the game, environments are depicted by the use of stunningly detailed and menacingly elegant prerendered backdrops. Dynamic lighting effects and the careful use of shadows by Mikami-san and his team create a foreboding air that heightens the player's sense of immersion.

In order to progress through the game, players will have to solve a variety of well-worked conundrums using a variety of objects that can be found scattered about, all the while defending themselves from the ravages of the mansion's terrible residents using an increasingly potent arsenal. Though characters start off lightly armed, continued exploration will uncover shotguns, grenade launchers, and even a rocket launcher. However, the relative scarcity of ammunition will keep players on edge, and Mikami-san cleverly toys with expectations of security. Though there are some areas in the game that are safe from the onslaught of zombies, at key moments within the game, even these become overrun. As players progress, examining documents scattered around the mansion and its environs will reveal the horrifying cause - and extent - of the mansion's secrets, and players will be introduced to the bedraggled survivors of Bravo Team.

As with Capcom's other 'Survival Horror' titles, repeated play will unlock a host of extras, such as alternative costumes, extra weaponry and different game endings, that all enhance the game's replay value. What's more, though both Chris and Jill follow broadly similar paths, each character has unique strengths and weaknesses, and follows a slightly different path through the game.

How do the two playable characters differ from each other?

Although the overall structure of the game is the same for both Chris Redfield and Jill Valentine, each character has particular strengths and weaknesses that shape the course of their progress, and each character interacts with different members of the S.T.A.R.S. team. Jill, for example, has the capacity to store a greater number of items in her inventory, and can pick locks, making it easier for her to negotiate the dark recesses of the abandoned mansion, and during key moments she receives assistance from Barry Burton. Chris, on the other hand, has to find keys to enter most rooms, but he's marginally tougher than Jill, and a better marksman. Throughout the game, he enlists the help of Rebecca Chambers to assist his investigation. Thus playing the game with each character offers a substantially different playing experience.

But I've already played the original Resident Evil, and this all sounds familiar. What distinguishes Resident Evil on GameCube from Resident Evil on PSone?

Though the two games are broadly similar in terms of structure, there are a number of major differences between them. Certain areas are expanded, providing wholly new play sequences, and particular set-pieces are enhanced and their dramatic scope enlarged. But above all, the signature sense of unremitting tension and anxiety is heightened; first, by the inspired technical artistry of Mikami and his team.

Improved graphics aren't just a cosmetic enhancement; they add a crucial new dimension to the game's horror atmosphere. They allow a more dynamic range of dramatic camera angles, which combine with the subtly nuanced lighting and shadows and murky, peripheral, reflections to torment the player and instil a permanent sense of unease.

The new areas that have been added to the GameCube version of Resident Evil enhance the overall experience, and shed new light on the back-story that has developed over the course of the series. In addition to these new areas, the mix of puzzles featured in the game has also been reworked. Though some puzzles will be familiar to those who have completed the original, the majority have either been dramatically reworked from those featured in the original, and a number of wholly new puzzles has been introduced.
The game also features new items, with which to deal with the improved powers of the mansion's inhabitants. Defensive items such as knives and tasers give players a crucial few seconds with which to escape from the embrace of an undead opponent, while a can of petrol is useful for disposing of dead zombies, in a bid to keep them from resurrecting in a more powerful form.

On top of this, gamers who have played through the original Resident Evil will be delighted to note that the quality of voice acting has improved considerably.

What are the game's strongest features?

The game's strongest feature is undoubtedly the skilful evocation of a sense of dread and panic, by skilful design and threat placement, but also through sophisticated use of lighting and sound. The game also features some gloriously terrifying set-pieces, with which the player's expectations of security are toyed with, to enhance the overall atmosphere.

The game also opens up the definitive chapter in the original and best 'Survival Horror' title to a new audience. Newcomers are granted the opportunity to witness firsthand, the reasons for Resident Evil's paradigmatic influence on subsequent videogame design and development. And for old hands, the game offers the chance to return and relive some truly terrifying but extraordinarily edifying gaming memories.


This classic game has been completely remade for the GameCube and is set to take the world by storm, all over again.
As part of a €2m PR campaign, a brand new website has been launched this week...

www.adultsgetscaredtoo.com

Read More On Resident Evil

View Resident Evil Screenshots

 


Click Here for all you need to know about: Gamecube




©2009 Contactmusic.com Ltd, all rights reserved