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Taking the roll
of Captain Lewis Stone, a confident and pretty cocky American
pilot who has been shot down over Germany during a reconnaissance
mission. You manage to parachute safely to ground and land
next to a German base. Hence you get captured and locked up
in a holding facility for prisoners of war. Prisoners are
the processed and transferred to bigger, higher security camps
including Castle Colditz.
As you might have guessed you have to escape from these prisons.
The majority of the game is carried out in third person view,
but a first person view can be used to examine items of watch
soldiers. While wandering around you thinking of how to escape
you may talk to fellow allies for advice and information and
try to outsmart the patrolling guards. This all sounds possible
but you only have limited time to carry out your missions
as you have to line up for roll call every morning and evening.
On top of this you must not cross the line surrounding the
perimeter of the prison, approach fences or carry illegal
goods as you will be shot or thrown into solitary confinement,
Papillion style. Rather than having a free reign to scheme
your own plans for escape you must learn to bend the rules,
you will become quickly embroiled in a plot involving the
development of a German rocket.
The game consists of five missions with each mission having
four main objectives. To carry these objectives out you will
have to talk to other POWs, some will give you a name of someone
to talk to, others may just point in the vicinity of where
you need to be. Others my offer you ways to win currency,
or where to find it for a fee, while others will sell you
equipment to aid your progress, others can be paid to distract
guards while you go about your business. Items you will have
during the game will either be hand items or pocket items.
The pocket items can be concealed within your uniform, guards
will not be alerted if your are carrying these items around
the prison. A lock pick is a pocket item and this can be used
to enter restricted areas. Hand items are much larger in size
so you are unable to conceal these items. If you are seen
with any of these items you will be chased and either arrested
of shot. Plus the items you where carrying will be taken from
you, so you will need to find or buy these items again. The
crowbar is a hand item and this can be used for breaking open
locked doors.
Prisoner of War is a game of watching and learning, you must
watch the guards patrols night and day so you know where they
all are at all times. You will also realise that there are
some key areas in each of the prisons. There is plenty of
snooping to be done as you will have to jump over fences and
hide under vehicles so you are not seen. Should you complete
three of the four missions within each level you will have
to start again, and again. You must complete all 20 missions
within the game for your escape. This is a bit of a shame
as the game could have had a more open and free structure
but it wasn't to be.
The first level tends to lead you into a false sense of security
as you can do pretty much anything so long as you attend the
morning and evening roll calls. When you get further in the
game you will realise that preparation and knowledge will
help you and endless amount. The further you go in the game
the more you will have to plan your future events. Basically
you have to sneak around getting the right items for the right
places without any of the guards knowing any better.
Prisoner of War has been beautifully done with great attention
to detail and very nice 3D graphics. The camera can be awkward
but you do have the first person view for the sometimes difficult
to see rooms.
Prisoner of War is a very absorbing game rewarding patience,
perseverance and patience. This is a great original and innovative
game that's definitely worthy of your hard earned cash.
7.5
out of 10
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