Or they do if you want them to; that's
one of this games most pleasing features you not only control
the size of the universe (a tiny one means a short, sharp
challenge, a huge (and they can be very big) universe means
that the game can last for weeks, allowing you to fully
put your stamp on the galaxy and explore all that this title
has to offer.) you also dictate the personality and intelligence
level of your opponents. So, you can be faced with a pure
evil genius, hell bent on your complete annihilation (like
some freaky love child of Stalin and Alex Ferguson) or,
if you prefer a somewhat simpler challenge you can create
an adversary full of the milk of human (or alien) kindness,
with all the intelligence of Robbie from Eastenders.
Or indeed, you can have a combination
of both. The choices are limitless.
Graphically the game is functional, but
nothing to get too excited about. Save for some nice movie
sequences at the start-up and intro stage, you're left with
a top down view of space with little detail (think, jazzed
up "asteroids") and not really what you'd expect
in today's market.
Similarly the sound is nothing to write
home about, don't however let this or the rather basic graphics
put you off, the graphics wouldn't enhance the game greatly
if they were stunning, what this baby relies most heavily
on is its addictive game play.
As I mentioned briefly before, the basic
concept of the game is to achieve dominance of the galaxy
by colonising planets and subsequently keeping them protected,
developing sophisticated weapons, communications and medical
technology, progressing politics and trade and keeping everyone
else happy, whilst your enemy's try to do the same, and
all the while, you're trying to undermine his civilisation
through espionage or blocking off trade routes.
Sounds simple? Actually it is. Having
played the game for half an hour, I concluded that I'd never
be able to keep track of all my ships and planets, whilst
developing TV networks and allocating resources to mine
for gold, but things do seem to take care of themselves
if you're organised and take the empire building slowly.
The ability to set the skill level and scope of the game
really helps in giving the game solid, long term appeal.
This is not to say that you don't find
yourself a little overwhelmed at times and if you're not
careful, you can find you lose planets to your rivals without
realising!!
The control system is fairly straightforward
as you move around each ship from your fleet in turn either
colonising a planet, or picking up an anomaly (space debris
that will provide power ups or not, as the case may be.).
You can have ships patrol or guard a planet or piece of
space as you send others out exploring for further riches.
I kinda liked this, and despite not being
a game that one can pick up and play instantly, I've found
myself going back to it again and again. It's a bold twist
on the diplomacy/god game that will appeal to the Trekkie
proportion of the population, but is well worth a look.
8 out of
10