| This probably
will sound like a long time to you and it is, it's not because
Freekstyle is a slow game it is because the tracks are so big,
they are actually massive at times and the whole game is completely
over the top. All eight riders are based on real world riders,
if I hadn't have told you that you probably would never have
know because for starters they don't look much like their real
world doubles and their in game personalities are very stylised.
The trick system on the PS2 version worked
very well with the four shoulder buttons in the same way SSX
does, on the GameCube the controller will disable you to a
certain extent, although the Z button works very well when
tweaking tricks for better results. To earn more points rather
than tweaking a trick you should attempt to pull more than
one trick and try some combos, obviously you wont manage combos
on all jumps so that is why the tweak button is there. You
should not pull the same trick multiple times as the point
awarded for that trick will diminish every time you pull it
off. You can also hold a trick longer for extra points. All
these tricks aren't just for show or the points, when you
pull off a trick your boost meter will increase so when you
need that extra bit of power to overtake or catch up to your
rival you can quickly accelerate and exceed you maximum speed
limit for a short time. You will also find that whole all
this is happening you will be slowly filling up your Freekout
meter, once full you can execute your rider's signature sick
trick and in return you are rewarded with a temporary boost
of super freaky speed which involves blurred speed vision
and leaving a trail of fire in your path. To keep the Freekout
going you must pull off another sick trick before the effect
runs out. When you get used to a track you will be able to
keep a freakout going for a long time. Should you fall off
in the process the effect will stop, if you fall off while
building your Freekout meter it will also drop a few notches
and so will your boost meter. So falling of is bad, OK?
The tracks in Freekstyle are good, they
are not what you would call realistic but they are usually
extreme. Most of them are your standard out door looking motor
cross tracks with huge jumps but others have an industrial
feel to them. All the tracks feature loads on mad jumps, freefalls
and glass windows to smash through. There are short cuts in
all the courses too but you will find if you get a bit too
creative with your shortcuts your will be punished. Invisible
barriers are just too common in Freekstyle and rather than
experimenting with shortcuts you will generally stick to the
track that you know. Another problem is that there are only
six tracks, instead of adding more tracks the difficultly
level has been ramped up for too high. No matter how hard
you ride your opponents will be near by, at the start you
shouldn't have any problems but as the game progresses you
will realise what you're up against. You can keep your Freekout
going for a minute and then when you think you have blown
off all the competition the second place man with fly by as
is your standing still. You will learn as you progress that
the only part of the race that matters is the last lap and
even then when you put all your effort in to Freaking out
the computer will rob you at the finishing line. Unfortunately
when you do win it can be as much down to chance as it is
down to skill. Not very good stuff really!!! Unlike SSX, you
are unable to punch or kick your competitors of their bikes,
this is a real disappointment and even ramming doesn't work
it is impossible to knock off your competitors.
Freekstyle's other modes of play are pretty
good. There is a free ride mode if you want to try and find
some short cuts or just get used to the track. There is also
a single race option and a Freestyle option, both of which
support two players. The single race option is the best way
to get straight to your favourite track. If you play this
alone you can play it in the freekstyle mode which requires
you to get a certain amount of points rather than just finish
first. For two players there is a count down mode which constantly
pulling tricks is the only thing that keeps your score quickly
dropping to zero. The Freestyle mode challenges you or you
and a friend to rack up the greatest number of points in a
three minute run. Tag, you have to run into as many coloured
blocks as possible and in King of Pain your goal is to smash
more glass that you friend.
Freekstyle looks very good, from the characters
trick animations to the sprawling track designs. The game
moves very fast at 60 frames per second, though it does look
virtually identical to the PS2 version, although loading times
are quicker. Freekstyle also sounds great with a good sound
track and great two stoke engine noise. The game's race announces
is ok but he does get very repetitive.
For speed you are probably not going to
get a faster racing game on your GameCube than Freekstyle.
It will satisfy almost any racing fan with its fantastic courses
and trick system with some good multi player options to boot
what more could you ask for?
7 out of
10
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