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In cricket games,
the way to bat is: hit/miss the ball, right?
You either hit it or miss it. In Cricket 2002, there are 10
different types of shot, not including directions, bringing
'intuitive batting and bowling control' into play. It just
makes it even harder than all of the other cricket sims that
are out there to bat. Bowling's mercifully easy, although
every once in a while you see a shot that's near impossible,
as the computer will slog away a shot that was meant to bounce
before the crease and so would be about an inch off the ground,
yet seems to be at the perfect height for the batsman to smack
into the stands.
The fielding's not much better, though, as when you need your
fielder to gather the ball in slip when the (sometimes) hopeless
wicket keeper's missed it, he might as well crawl or walk
backwards for all the good he does. The computer has a knack
for hitting the ball stupidly small distances and getting
2 runs from it. And when the batsman has slogged it into the
outfield, the outfielders are always on the other side of
the pitch to where the ball's going, yet when you go to tonk
the ball out of the stadium, it goes straight up in the air
and is caught. This is all on easy, too.
There are four parts to this game: cricket nets, test, exhibition
match and tournaments. The tournaments are mostly one day
limited-over games, whereas test matches go on until you get
everyone out which, in my case, takes bloody ages. The nets
are a great place to go if you want to practice that amazing
sweep shot you can never replicate in an actual game.
After a while, you get used to the controls (which means that
you can actually bowl a ball that goes towards the batsman
or hit a lame defensive shot) and so can get somebody out
every now and again.
Not a bad game for the seasoned cricketer, but ONLY for the
seasoned cricketer, because they're the only people who will
understand what the hell's going on!
8/10
This game features:
1. Intuitive Batting and Bowling Control:
Detailed controls allow you to play off the front foot or
back foot, charge the bowler, and spin, seam or change the
pace of the ball.
2. Deep Gameplay
One-day games & test matches, unlockable tournaments and
historical teams, all 12 International teams & 22 international
stadia, plus much more.
3. Dynamic Statistics
Realistic player and team statistics that are constantly affected
by changing weather, pitch and match conditions. Home crowds
can lift your play just as easily as hostile crowds can intimidate
your team.
4. Play-By-Play Commentry
Insightful commentary by Richie Benaud.
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