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Capcom Brings Famous Fighting Game Genre
to Nintendo GameCube In, Capcom vs. SNK 2
In Capcom vs. SNK 2: EO, two monster corporations
are at war. To settle the score, a massive martial arts event
is arranged to eliminate all conflicts between the two parties.
Many of the world's most famous warriors have joined and the
public is crazy with anticipation. Join 44 brawlers from Capcom's
legendary Street Fighter and SNK's world renowned King of
Fighters series as they fight for universal domination. This
is the ultimate collision of strength and power.
Capcom vs. SNK 2: EO boasts the
following features:
1. EO for "Extreme Offense" -- Players have
instant access to devastating special and super moves at the
touch of the C stick control.
2. Multiple Game Modes -- The game offers six modes
of play including arcade mode, versus mode, survival mode,
training mode and color edit mode.
3. Over 40 characters from world famous Capcom and
SNK franchises, such as Street Fighter, Final Fight, Darkstalkers,
Fatal Fury, Samurai Shodown and King of Fighters.
4. Two control modes to make the game accessible for
both the novice and experienced player:
- GC-Ism - allows the player to push the C Stick in a direction
to execute special and super moves. This feature also automatically
blocks for the player and determines the strength of an attack
based on how hard the L and R buttons are pressed.
- AC-Ism - is the control mode for the experienced fighter
as light, medium and hard attacks are mapped to the GameCube
controller buttons.
5. Capcom vs. SNK 2: EO allows players to choose between
one of the six following fighting grooves:
- C Groove - Players can use level 1-3 Super Combos, 'Air
Block' and Counter attack to defeat their opponent. This groove
is similar to the Capcom groove found in the original.
- A Groove - This is the original combo style used in the
Street Fighter Zero series. Players can freely mix and match
moves to create their own "Custom Combos."
- P Groove - Players can use the `Parry' feature to avoid
any attack. A level 3 super combo can only be used in this
groove.
- S Groove - This groove is similar to the SNK groove found
in the original. In this groove, when a character's vitality
is low, the player can unleash a super combo limitlessly.
If the gauge reaches its limit when the vitality is almost
gone, players can perform a "Max Super Attack."
- N Groove - From King of Fighters '98, players can stock
up to 3 levels of super gauge. In this groove, players can
perform a `Power Max' by using a level gauge to enhance the
character's attack power for a while.
- K Groove - The groove uses a combination of `Just Defense'
which makes the opponent's attacks ineffective, and a `Rage
Gauge'. Once this gauge is full, the player's attack power
increases and they are able to use a `Max Super Attack.'
6. Groove Point System - Points are accumulated through
a judgement performance in real-time that is based on the
player's game performance.
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