Codemasters reveals TOCA
Race Drivers dynamic damage engine.
Renowned for its high speed and
aggressive race action, Codemasters multi
million-selling
TOCA Touring Car series has always provided some of
motorsport
gamings most spectacular real-car collisions on
world famous circuits.
As the series makes the leap to PlayStation 2 and PC
with
the all new TOCA Race Driver due in June 2002, those
collisions
are about to become more dynamic, detailed and
realistic
than ever before TOCA Race Drivers development
team
is currently refining and enhancing the games
collision
and damage engine.
The damage engine devised for TOCA Race Driver is based
on real-life data. Researching and prototyping the
engine
for the game involved creating a computer simulation of
a crash test facility. By using this, the development
team is ensuring its car models will react
authentically
on impact with the correct movement and crumpling of
car
body parts.
The result is TOCA Race Drivers Finite Element
Modelling
(FEM) damage engine. The FEM damage model accurately
simulates
the deformation of a cars structure over the
duration
of an impact, calculating how both the internal
structure
and outer bodywork of the cars react.
This physics based approach gives unparalleled realism
with different impact results every time depending on
the exact conditions of the collision.
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