Ghosts of Mars Movie Review
Ghosts of Mars Review

"Ghosts of Mars" Overview

Rating: R
2001
Cast and Crew
Director : John CarpenterProducer : Sandy King
Screenwiter : Larry Sulkis,John Carpenter
Starring : Ice Cube,Natasha Henstridge,Jason Statham,Clea DuVall,Pam Grier,Joanna Cassidy,Richard Cetrone
America loves convenience. After all, we’re the culture that invented the cell
phone, the 24-hour ATM, and my most beloved, the remote control. Yet perhaps
this time, with Ghosts of Mars, we have taken our love of convenience to far.
Ghosts of Mars stars Natasha Henstridge as a tough as nails, pill-poppin',
Martian cop, sent with her squadron to retrieve “Demolition” Williams (Ice
Cube) from a remote mining town for trial back home. When she and her
comrades, appropriately dubbed “The Commander,” “The Rookies,” and the guy with
the cool accent discover the town’s residents slaughtered, they are forced to
team up with Williams to escape from the remaining residents' head-chopping,
alien-possessed clutches.
Filled with a lovely overuse of storytelling flashbacks, flashes-sideways, and
viewpoint changes, Ghosts of Mars is a hapless mishmash of poorly constructed
dialogue and ill-conceived action sequences. The only thing keeping this film
from becoming an incomprehensible mess is the sheer idiotic simplicity of its
story. Ripped straight from the pages of a 1970s zombie movie, Ghosts leaps
from one convenient moment to the next, stopping only to kill the characters
which are most convenient to lose.
Attempts at character interaction and development are rare and forced. Most of
these moments come off as Kwik-E-Mart wisdom, dispensed heartily around the
Slushee machine of life by the even-tempered streetwise hand of Ice Cube. With
a gun in one hand and a dynamite cap in the other, Cube reminisces about his
street life, comparing the zombie-stomping fun to “Me and my brother when we
was kids.” Apparently, crime in the Bronx has gotten so bad that the residents
have actually taken to ritually decapitating one another for entertainment.
But, even in the film’s darkest moments, fate conveniently lends a hand,
supplying heavily armored transportation and easily accessible rifles and
dynamite. Yes, in the future, man may travel to space and conquer Mars, but
nothing beats a good stick of TNT. And as we all know, every police station,
past, present, or future, keeps a healthy supply on hand.
Characters die, heads are lopped off, but they were only supporting roles
anyway, so why should we care? As long as you have plenty of narcotics,
immunity is guaranteed. Eventually though, even the most well-trained zombie
alien gets a bit uppity and needs to be taught a lesson. What better way than
by sacrificing a few minor characters to a convenient nuclear detonation,
killing anything the machine guns can’t handle. Explosions are fun. And even
if the nukes don’t get them, the conveniently placed dynamite packs on the
train stolen from the set of The Road Warrior certainly will.
In the end this film defines itself when our cop’s tribunal pronounces, “Is
that all you have to tell us?” For, indeed, John Carpenter has run out of
things to say, and has instead decided to use whatever is convenient to tell a
ridiculously bad story.
Spirit fingers.
Reviewer: Joshua Tyler





