DOA: Dead or Alive Movie Review
DOA: Dead or Alive Review

"DOA: Dead or Alive" Overview

Rating: PG-13
2006
Cast and Crew
Director : Corey YuenProducer : Mark A. Altman, Paul W S Anderson, Jeremy Bolt, Steve Chasman
Screenwiter : J.F. Lawton,Adam Gross,Steve Gross
Starring : Jaime Pressly,Holly Valance,Devon Aoki,Sarah Carter,Eric Roberts,Natassia Malthe,Matthew Marsden
Dead or Alive could be the most literal cinematic interpretation of a computer
game ever made. In the film, three young women fight in a combat tournament
called DOA: Dead or Alive, held on a top secret, technologically advanced
Pacific island resort. As they kick, punch and scratch their way through a
smorgasbord of fighters (and suitors), they are recorded by the island's
invasive video cameras and watched on multiple screens in a computer laboratory
by tournament director Donovan (Eric Roberts). Here's where it gets literal.
Donovan injects all competitors with nanobots that record data from their blood
stream. This data is relayed back into the computer system so that when Donovan
(and the audience) views the fights, incongruous colored bars hover in the
upper right and left corners of the screen, indicating the power levels of each
competitor. Each time a player is hit, the bar reduces. As the bar is
diminished, the fighter becomes more sluggish, until it disappears completely
and the fighter collapses. When this happens, giant red and yellow words jump
onto the screen and announce who won, who lost, and how.
Clearly, the filmmakers have respected the basic format of the DOA computer
game and respected its fans. However, in respecting the computer game director
Cory Yuen has disrespected cinema and forgotten the basic needs of a decent
film: a good story, interesting characters and some sort of drama. DOA
occasionally touches on all of these points, but kicks away in favor of a
slavish desire to package the entire production in the style of its source
material.
What story there is serves as a banal segue to each next stage of the
competition. Princess Kasumi (Devon Aoki), of some sort of Japanese Samurai
clan thingy (that's about as clear as it gets), attends DOA to find out what
happened to her brother Hayate (Collin Chou), missing since competing a year
ago. Tina (Jaime Pressly) is a pro-wrestler who agrees to fight to prove to her
father (another wrestler, also competing) that she's not a fake. Christie
(Holly Valance) is a master thief, who attends with a half-baked plan of
stealing some money stored in a giant Buddha statue. Then there's Helena (Sarah
Carter), who rides roller skates. As Kasumi, Tina, and Christie realize they're
being played and that Donovan might just be William Baldwin from Sliver, Helena
becomes the expendable D'Artagnan of the group, hanging around with nothing to
do, waiting for someone to un-pause her.
DOA does not have a story so much as multiple back-stories. In this way, it is
like a computer game again. Like the game too, it is not long between fights.
Donovan is as eager as anyone with a joystick in his hand, and sets up fights
in quick succession, only occasionally taking a breath for a spot of volleyball
among the contestants. DOA is thus full of action: Not necessarily a bad thing
if the action is exciting and executed well. Unfortunately, the film is lacking
in even this respect. The fights are choreographed interestingly enough and the
locations are creative (I liked Tina and her dad fighting on a wooden raft in a
lake) but there is too much computerized meddling in the stunts for them to be
genuinely exciting. It all seems false, with a bubblegum sheen and
inconsequentiality to every battle. Nobody is seriously hurt and Yuen's
caffeinated camera, nervously speeding up here and there, quickly becomes
annoying.
However, DOA is not an awful film. It manages to shine at times through the
constraints of its gaming beginnings. Pressly and Valance are beautiful women
(Yuen certainly thinks so, given how lasciviously his camera often ogles them)
and have a certain cinematic charm. Aoki is pretty too, but her delivery is
more dead than alive. The finale is very over the top, a dizzying mishmash of
the "fight the boss" and the "collapsing temple" clichés, and works pretty well
on those terms. Nevertheless, by this stage the film is unsalvageable. Yuen
forgets one thing about computer games: that their appeal is in their capacity
for players to interact with them. Although it has yet to be demonstrated, this
appeal could be transported to the screen in a game adaptation. It would take a
director who realizes that interacting with a film is a different thing than
watching a game being played.
Of course I'm a natural purplehead.
Reviewer: Joel Meares





